Meridian docs · revised 2026-10-13 · Windows installer

Windows 10 / 11 · x64

MeridianPS5 emulator Download

LGlossary · revised 2026-10-13

RDNA2 and SPIR-V

RDNA2 in, SPIR-V out. Console GPU work rebuilt as cached Vulkan pipelines.

Section
Lexicon
Host
Windows 10 / 11, x64
Revised
2026-10-13
White DualSense controller leaning against its console on a desk.
Fig. L1Glossary: RDNA2 and SPIR-VLexicon

01At a glance

In
PS5 RDNA2 GPU command streams
Out
Vulkan 1.3 SPIR-V pipelines
Cache
Per title; first sight compiles
Check
Vulkan probe must pass first

02Definition

RDNA2 names the console GPU architecture whose command streams Meridian consumes. SPIR-V names the compiled Vulkan pipeline form Meridian produces. Translation between them is the renderer's entire job — see How it works.

Compiled pipelines persist in the per-title Shader cache. First sight compiles, second sight reuses — the warm-up pattern behind every game note.

03Usage

04Questions

Q.01Do I need to know SPIR-V to use Meridian?

No. Know only that pipelines compile once per effect and persist — the rest is the warm-up ritual.

Q.02Why not translate to DirectX?

Vulkan's explicit pipeline model maps RDNA2 behavior most directly. See Why Vulkan.

Q.03Are pipelines shared between titles?

Never. Each title owns its cache; sharing corrupts silently.